Battle
Introduction
Each time you level, if your level is less than 25, you have a 25% chance to challenge someone to combat. If your level is greater than or equal to 25, you have a 100% chance to challenge someone. A pool of opponents is chosen of all online players, and one is chosen randomly. If there are no other online players, you fight no one. However, if you do challenge someone, this is how the victor is decided:
- Your Hit point, gain by level and items, skill.
- Your attack chance during battle.
- Your double attack chance.
- During battle user loose their hitpoint to 0 is lost.
If you win, your time towards your next level is lowered. The amount that it is lowered is based on your opponent's level. The formula is:
((the larger number of (OPPONENT_LEVEL/4) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVELThis means that you lose no less than 7% from your next time to level. If you win, your opponent is not penalized any time, unless you land a Critical Strike.
If you lose, you will be penalized time. The penalty is calculated using the formula:
((the larger number of (OPPONENT_LEVEL/7) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVELThis means that you gain no less than 7% of your next time to level. If you lose, your opponent is not awarded any time.
Battling the IRPG bot is a special case. The bot has an item sum of 1+[highest item sum of all players]. The percent awarded if you win is a constant 20%, and the percent penalized if you lose is a constant 10%.
If more than 15% of online players are level 45 or higher, then a random level 45+ user will battle another random player every hour. This is to speed up levelling among higher level players.
Also as of version 3.0, there is a grid system. The grid is a 500 x 500 area in which players may walk. If you encounter another player on the grid, you have a 1 / (NUMBER_OF_ONLINE_PLAYERS) chance to battle them. Battle awards are calculated using the above formulae. More information on the grid system is available here.
Also as of version 3.0, a successful battle may result an item being.
Example
Apple [A:69 H:291 R:291] has challenged apsara [A:72 H:305 R:0] in combat (Fight 5 times) and won! Missed fight Apple: 0 - apsara: 2
User Apple, Hitpoint or HP (Health) 291, Attack strong 69, attack with user apsara HP 305 and Attack (ATK) strong 72, Apple won and the remain HP is 291.
They made 5 fights during combat, accuracy of Apple is 100% because make 0 missed, and apsara made 2 miss.
Skill can help user more power during combat, user cast skill befor going on combat
Some skills can make user able to damage opponent before the combat, other can give more damage during combat, other can reduce oppponent attack point or HP.